Stick Fight Combo

Stick Fight Combo

Stick Fight Combo: Let you relive the classic arcade fighting game! It is a side-scrolling fighting game with lively fighting scenes. This game will awaken all those nostalgic memories and let you relive the classic arcade fighting game!

Instructions: Play Stick Fight Combo

In the game, you can choose different professional roles, use unique skills to defeat the enemy, continue to pass the level successfully, win the game, unlock more powerful skills, improve your combat effectiveness, and make your level break easier.

Main Attractions

- Classic arcade elements are back!
- Challenge your eye-hand coordination to the limit
- Execute never-ending combo attacks
- The operation is simple, and it has a very detailed novice guide function, which can help novice players to quickly become proficient in the game.
- Defeating the enemy will drop mysterious weapons and equipment to enhance combat effectiveness.

Who worked on the game’s development and programming?

The studio or team that worked on this project is BotaGame.

Which category best describes the game’s content?

This game’s primary classification is Battle.

Does the game have a mobile version or is it mobile-friendly?

Stick Fight Combo is mobile-friendly.

What is the main engine or toolkit used for building the game’s interface and mechanics?

The Javascript engine was used to build this game.

What is the game’s core focus based on its tags?

Terms or phrases used to describe the game are ninja.

Does the game contain any blood effects or gore?

Yes, blood is depicted in the gameplay of Stick Fight Combo.

Is this game more suited for any particular gender?

This game has a gender-specific target audience of Male.

Which age group is this game tailored for?

The most appropriate age ranges for this game are Young Adults, Adults.

Does the game involve any scenes of cruelty?

Yes, Stick Fight Combo contains scenes considered cruel or violent.

Is the game appropriate for kids?

No, kids cannot play Stick Fight Combo.
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